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Our department's research assistant, Dr. Mücahit Baykul, participated in the workshop titled "Digital Game Rating: A Game Rating System Model for Türkiye".

The "Digital Game Rating: A Game Rating System Model Workshop for Turkey," organized to classify digital game content in Turkey in a way that is appropriate to children's developmental levels and cultural context, was held on Friday, April 24, 2026, at the Institute Social Sciences. The sessions, which began at 2 PM, examined the alignment between global rating standards and Turkey's societal needs. Academics, experts, and industry representatives came together at the workshop to outline a roadmap for a domestic and national model.

Our Department's Research Assistant, Dr. Mücahit Baykul, participated in the workshop. He provided academic contributions on the individual and societal impacts of a digital game rating system. Key topics highlighted in the discussions included:

Parental Guidance: Mechanisms to enable families to make informed decisions in digital content selection.
Sectoral Standards: Creating a transparent, applicable, and sustainable structure for game developers.
Risk Management: Monitoring and managing current risk areas arising from online interactions.

Contribution to Türkiye's "Game Rating System" Report:

The views and solution proposals shared by our faculty member at the workshop will contribute to the "Digital Game Rating System" report, which aims to create a safer ecosystem in Turkey's digital gaming world. Participants emphasized that implementing an inclusive and verifiable model that considers Turkey's cultural sensitivities is a strategic necessity for protecting children in the digitalized world. The event concluded with a decision to document the participants' model proposals in a report and ultimately present the system to the public.


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